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Personal Projects

Personal

Glitch Garden - Unity
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Glitch Garden is a project I am currently working. It is a Plants vs Zombies style game in which the player uses "towers" in the form of garden plants to defend against waves of monsters. The game uses assets from the game Glitch which were released into the public domain.

Personal

Laser Defender - Unity
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Laser Defender is a top down game in which the player controls a space ship and must shoot down enemy space ships with lasers. In particular this project taught me how to use particle systems in Unity for special effects (background stars and explosions) as well as make sure every scene has it's own unique music and sounds.

Personal

Block Breaker - Unity
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Block Breaker is a top down game in which the player controls a paddle which hits a ball into various blocks that must be destroyed in order for the player to win the game. 

Personal

Procedural Generation - UE4
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This project is part of a larger game I may revisit in the future. The player can control a character and go through one of three doors in front of them, once they go through a door they will find themselves in the same scenario (3 doors in front of them). The doors that are behind them are deleted from memory, and the doors that are in front of them are only loaded when needed.

Personal

Heroes of the Storm Stats Program - C#
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This program is a small application that I made to calculate health and damage stats for specific heroes based on multipliers and scaling that exist within the game Heroes of the Storm. The information wasn't calculated in the game at the time and I wanted to know, so I did it myself!

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